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Projects

Speciailising in 3D technologies to empower R&D teams

25 years commercial experience developing for:

XR, cloud, server, desktop, mobile and embedded.

Translating scientific research papers into code (e.g. C++ / C#).

Realtime image processing using GPU shaders (e.g. HLSL, GLSL).

Data import, export, conversion, config, communication.

Low latency, secure media streaming using GStreamer.

Incorporation of a wide range of sensors:

Eye tracking, depth, movement, light, sound, temperature, air quality, etc

Connect to devices and components using popular standards:

WiFi, Bluetooth, Sockets, USB, I2C and SPI.

Hands on experience with a range of custom & off the shelf headsets:

Quest, Pico, XREAL, VIVE, Hololens, ODG, Samsung, FOVE, Google, Epson.

3D Printing & CAD:

Architectural models, enclosures, jigs, replacement parts & adapters

Clients

Tools

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