

Projects
Speciailising in 3D technologies to empower R&D teams
​
​
25 years commercial experience developing for:
XR, cloud, server, desktop, mobile and embedded.
​
Translating scientific research papers into code (e.g. C++ / C#).
​
Realtime image processing using GPU shaders (e.g. HLSL, GLSL).
​
Data import, export, conversion, config, communication.
​
Low latency, secure media streaming using GStreamer.
​
Incorporation of a wide range of sensors:
Eye tracking, depth, movement, light, sound, temperature, air quality, etc
​
Connect to devices and components using popular standards:
WiFi, Bluetooth, Sockets, USB, I2C and SPI.
​
Hands on experience with a range of custom & off the shelf headsets:
Quest, Pico, XREAL, VIVE, Hololens, ODG, Samsung, FOVE, Google, Epson.
​
3D Printing & CAD:
Architectural models, enclosures, jigs, replacement parts & adapters
Clients






Tools









